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While there are plenty of two-player board games that are excellent, board games for couples to play together deserve their own special sub-category. A lot of two-player games are pretty hardcore war board games or abstracts, for example, which are difficult categories for couples to agree over. Even if you can avoid such niche picks, two-player games also have a tendency to be fiercely competitive, which might also be a bad idea unless you’re both super forgiving. So here are our picks of the best games that balance the competitive and the cooperative, and the luck with the strategy, just so you can find a sweet spot to enjoy together.
Some of you may remember the movement puzzle games that were popular in the early days of the internet: they’re a clear predecessor to this bright and absorbing board game about guiding finicky cats to safety. Each cat will only travel over one colour of terrain, so it’s your job to work together to build a path for it to reach a raft before a blazing fire cuts it off. Your goal is hampered by the random nature of terrain cards you draw, the likelihood you’ll cut off another cat’s route with each play, and limited communication rules that may see you meowing desperately at one another to try and get a point across. Both challenging and hilarious, the game offers more than 80 scenarios of ever-increasing difficulty.
What better way to say “I love you” than to take a flight together to an exotic destination? That’s what you get to do in Sky Team, with the notable catch that you’re playing as the pilot and co-pilot, and you have to work together to land the plane first. It’s far harder than it sounds: both of you have your own pool of dice and sets of instruments you must attend to using the results. Some of them even require you to balance the two values assigned by each player, a task made even trickier by the fact you can’t discuss strategy during the placement phase. At least that should avoid the potential for arguments when you find the dice pool is running short, the plane is tilting at a dangerous angle and there’s a queue of air traffic in front of you for the runway.
Boasting an appealing theme and an ever-shifting puzzle dynamic, this app-driven game sees players racing to map the ecology of an island and discover a long-lost animal. This engaging skin hides a logic puzzle of fiendish complexity. Each animal on the island has several rules dictating where it lives: some of them are fixed and some change from game to game, revealed by the app as the players research. They must use these rules, and clues from their island exploration, to figure out what hexes hold which species and slowly pin down the location of the mysterious beast. It’s complex but plays quickly once mastered, and every game is a fresh puzzle thanks to the app. You can even work together against the app, although you’ll have to share one playing piece.
We have to start a list like this with a game designed specifically to tell the story of a couple in a relationship. However, it isn’t your relationship but one that you’ll create between a pair of fictitious characters and then go on to explore its nuances and ups and downs. Although there’s a certain amount of blue and pink in the visuals it’s also open to same-sex relationships, too. Your couple each get a brew of secret traits and destinies and then go on to play through a number of scenes, making choices based on traits that affect the outcome. As an experimental game, there is no winner here in the strict sense, but you’ll win by enjoying a fascinating journey through an imagined relationship instead.
Patchwork works because it’s a super simple synthesis of several clever concepts in one small package. Players buy geometric pieces using buttons to try and form a quilt with as few holes in it as possible. Each purchase also moves you forward on a time track, which intermittently earns you extra buttons or very useful single-square patches for your quilt, but the person last on the time track always takes the next turn. This lets you set up interesting plays like planning for double turns or trying to leapfrog your opponent to snatch a one-square patch. Gently addictive while it transfixes several parts of your brain at once, it’s no wonder it won a slew of awards and nominations.
The original Codenames was a rare breakout hit into the wider world of party games. Players laid out a grid of cards with words on them. Then one player per team had to give out single-word clues to try and link multiple words together in order to help their teammates identify which cards were coded to their side. Codenames: Duet is very similar but it’s been refined for two into a much sleeker cooperative game. Now you’re trying to find fifteen clues between you before a timer runs out. Because you both take turns giving clues, downtime while someone thinks of a clue to give is almost eliminated, bringing a fun slice of party game magic to the table with just the two of you.
Unlike the other games on this list, The Adventures of Robin Hood is a narrative-driven title where you retell the legend of the famous outlaw across nine scenarios. But it brings all sorts of clever ideas to the formula, making it intriguing and engaging to play. There are no board spaces for starters: instead, you measure your progress across the map with a long base on your wooden playing piece, trying to stay in printed shadows and out of sight of guards. The board is like an advent calendar, with hundreds of numbered pieces you can lift out and flip over to create the feel of a living, dynamic world you encounter by looking up the numbers in the included book. Can you and your partner work together to save Nottingham from the clutches of the evil Sheriff before Guy of Gisborne hunts you down?
Played with delightful chunky plastic hexes, Hive is a game with an unfortunate tendency to make your skin crawl thanks to its insectoid subject matter. On the plus side, it also makes your brain crawl in all the best ways with its ever-escalating web of interlocking strategies. Each player has a Queen hex and you win by surrounding your opponent’s Queen with your pieces. There are four other types of insects, each with its own movement rules that you must leverage in pursuit of your goal. There are only eleven tiles on each side, which enter play one by one, and the Hive itself must always be a single conglomeration of tiles. That makes Hive easy to transport, set up and play, but the complex interaction of movement rules makes it devilishly hard to win.
Onitama gets a lot of mileage out of a very simple idea. It’s played on a grid where each player starts with a master pawn and five students. Moving any of your pieces onto an opponent’s piece knocks it off the board and you win either by knocking out the enemy master or moving your own master to the opposite end of the board. The kicker is that the legal moves for your pieces depend on a random deal of cards: you have a choice of two each turn and the one you pick is discarded and refreshed from an extra card from the side of the board. This creates a fascinating and challenging interplay of cause and effect where you can see the likely path to plan ahead but the ever-changing roster of potential moves muddy the waters.
You may have played the classic board game Mancala where you grab a handful of beads from a pit and pop one each in the following sequence of pits. Five Tribes translates this concept into a modern strategy game played on a grid of tiles. Each handful you pick up will consist of multiple color pieces and the final tile you drop one on determines what actions you take for that round. However, the changed board state then determines possible combinations for the next player to take, making each turn a mind-bending puzzle of balancing your own needs against your opponent’s opportunities. Add in an auction to determine the first player and you’ve got a modern classic. With two, Five Tribes lets you double your turns meaning there’s a whole other layer of using your first turn to set yourself up for a combo second turn.
If you’ve ever played a traditional trick-taking game like Whist you might be baffled that such a thing could work with two. Yet that’s what The Fox in the Forest achieves thanks to its three-suit deck in which even-numbered cards work like standard playing cards, but odd-numbered cards all have a special power. The 3-value Fox, for instance, lets you change the trump suit while the 9-value Witch is treated as always being a trump. Its other clever coup is the scoring system which rewards you for winning either the majority or the minority of tricks, making it very hard to eke out a lead unless you can time your wins to perfection. Fast, fun and innovative, The Fox in the Forest is an incredible answer to a seemingly impossible question.
While the original 7 Wonders was a smash hit by itself, this two-player refinement is widely regarded as being even better. The core concept is the same: you’re drafting cards to make point-scoring sets representing aspects of an ancient civilization. Different types of cards represent different aspects such as military, technology or wonders of the world, and will give you bonuses and resources when added to your tableau. However, instead of the standard pick and pass drafting of the original game, 7 Wonders: Duel instead has players drafting from a pyramid of overlapping cards, most of which start face down and only become available when the cards atop them are taken. This adds a wonderful element of timing to the draft as you balance taking your best picks against giving more options to your opponent.
A classic from back in 1999, Schotten Totten still holds up well today. Its central idea is that you’re battling across nine stones with each player trying to create Poker-style three-card combos on their own side, one card at a time. This creates the most delicious tension as your opponent wonders what meld you’re aiming for, and you worry whether you’ll draw the right cards to complete it. Just like Poker itself, there’s plenty of strategy in playing the probabilities, plus there’s an extra deck of special power tactics cards to spice things up. And if that wasn’t enough for you, you can also use the cards with their amusing cartoon art to play a completely different game called Lost Cities.
The original Splendor, one of the best engine building games around, already worked well with two, so you might wonder why a version exists that feels like it was specifically created for couples. The answer is that the refinements to the core gameplay loop make it better in every respect. You’re still master jewellers, trying to create the most beautiful works for your noble clientele, each one of which enriches your purchases power against future masterpieces. But you’re now picking your raw gems off a board, with placement rules, vying against three different victory conditions, and working with a slew of simple but highly significant special effects to vary your strategies. The result is a fantastic dance of two-player delight, which is ideal over the original if you’re only planning to play with your significant other.
This is a delightful abstract card game from prolific designer Bruno Cathala which combines several classic gameplay elements in one simple package. You take a card each turn, either randomly off the deck or a face-up one from a discard pile, and your aim is to build sets, which will score you points. Pairs of certain cards can be played for a special effect like taking an extra card or stealing one from an opponent, although that reveals some of your points to the whole table. Why does this matter? Because it's up to the players when the hand ends, and they can gamble they’ve got a winning combo at the potential cost of a lot of their points! While this classic small-box game works with a group, it’s best, fastest and most balanced with a cosy couple and, as a bonus, you can both appreciate its absolutely unique origami artwork, specially commissioned for the game.
Dorfromantik the video game gained a deserved reputation as a pleasantly relaxing puzzle in which you could build your own slice of rural utopia hex by hex. This board game adaptation brings the same vibe to one or several players as you work together, taking one tile at a time and trying to complete as many groups of similar terrain features as you can before the pile runs out. It has a trick up its sleeve: a delightfully addictive campaign mode that sees you climbing a tree of different reveals, adding a slow drip of straightforward but highly impactful new content to your game. These come in little boxes that you break open with each reveal, and there’s a particular pleasure in sharing your new discoveries with a partner, so you can coo over your new toys without the excitement getting lost in the crowd, before you move on to your next tile-laying escapade.
Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. He's also been published in The Guardian, Dicebreaker and Senet Magazine as well as being the author and co-author of several books on board games. You can reach him on BlueSky at @mattthr.bsky.social.
TL;DR The Best Board Games for Couples
- Race to the Raft
- Sky Team
- The Search for Lost Species
- Fog of Love
- Patchwork
- Codenames Duet
- The Adventures of Robin Hood
- Hive
- Onitama
- Five Tribes
- The Fox in the Forest
- 7 Wonders: Duel
- Schotten Totten
- Splendor: Duel
- Sea Salt & Paper
- Dorfromantik: The Board Game
Race to the Raft
- Age Range: 8+
- Players: 1-4
- Playtime: 40-60 mins
Some of you may remember the movement puzzle games that were popular in the early days of the internet: they’re a clear predecessor to this bright and absorbing board game about guiding finicky cats to safety. Each cat will only travel over one colour of terrain, so it’s your job to work together to build a path for it to reach a raft before a blazing fire cuts it off. Your goal is hampered by the random nature of terrain cards you draw, the likelihood you’ll cut off another cat’s route with each play, and limited communication rules that may see you meowing desperately at one another to try and get a point across. Both challenging and hilarious, the game offers more than 80 scenarios of ever-increasing difficulty.
Sky Team: Prepare for Landing
- Age Range: 14+
- Players: 2
- Playtime: 20 mins
What better way to say “I love you” than to take a flight together to an exotic destination? That’s what you get to do in Sky Team, with the notable catch that you’re playing as the pilot and co-pilot, and you have to work together to land the plane first. It’s far harder than it sounds: both of you have your own pool of dice and sets of instruments you must attend to using the results. Some of them even require you to balance the two values assigned by each player, a task made even trickier by the fact you can’t discuss strategy during the placement phase. At least that should avoid the potential for arguments when you find the dice pool is running short, the plane is tilting at a dangerous angle and there’s a queue of air traffic in front of you for the runway.
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The Search for Lost Species
- Age Range: 13+
- Players: 1-4
- Playtime: 60-75 mins
Boasting an appealing theme and an ever-shifting puzzle dynamic, this app-driven game sees players racing to map the ecology of an island and discover a long-lost animal. This engaging skin hides a logic puzzle of fiendish complexity. Each animal on the island has several rules dictating where it lives: some of them are fixed and some change from game to game, revealed by the app as the players research. They must use these rules, and clues from their island exploration, to figure out what hexes hold which species and slowly pin down the location of the mysterious beast. It’s complex but plays quickly once mastered, and every game is a fresh puzzle thanks to the app. You can even work together against the app, although you’ll have to share one playing piece.
Fog of Love
- Age Range: 17+
- Players: 2
- Playtime: 1-2 hrs
We have to start a list like this with a game designed specifically to tell the story of a couple in a relationship. However, it isn’t your relationship but one that you’ll create between a pair of fictitious characters and then go on to explore its nuances and ups and downs. Although there’s a certain amount of blue and pink in the visuals it’s also open to same-sex relationships, too. Your couple each get a brew of secret traits and destinies and then go on to play through a number of scenes, making choices based on traits that affect the outcome. As an experimental game, there is no winner here in the strict sense, but you’ll win by enjoying a fascinating journey through an imagined relationship instead.
Patchwork
- Age Range: 8+
- Players: 2
- Playtime: 30 mins
Patchwork works because it’s a super simple synthesis of several clever concepts in one small package. Players buy geometric pieces using buttons to try and form a quilt with as few holes in it as possible. Each purchase also moves you forward on a time track, which intermittently earns you extra buttons or very useful single-square patches for your quilt, but the person last on the time track always takes the next turn. This lets you set up interesting plays like planning for double turns or trying to leapfrog your opponent to snatch a one-square patch. Gently addictive while it transfixes several parts of your brain at once, it’s no wonder it won a slew of awards and nominations.
Codenames Duet
- Age Range: 15+
- Players: 2+
- Playtime: 15 mins
The original Codenames was a rare breakout hit into the wider world of party games. Players laid out a grid of cards with words on them. Then one player per team had to give out single-word clues to try and link multiple words together in order to help their teammates identify which cards were coded to their side. Codenames: Duet is very similar but it’s been refined for two into a much sleeker cooperative game. Now you’re trying to find fifteen clues between you before a timer runs out. Because you both take turns giving clues, downtime while someone thinks of a clue to give is almost eliminated, bringing a fun slice of party game magic to the table with just the two of you.
The Adventures of Robin Hood
- Age Range: 10+
- Players: 2-4
- Playtime: 60 mins
Unlike the other games on this list, The Adventures of Robin Hood is a narrative-driven title where you retell the legend of the famous outlaw across nine scenarios. But it brings all sorts of clever ideas to the formula, making it intriguing and engaging to play. There are no board spaces for starters: instead, you measure your progress across the map with a long base on your wooden playing piece, trying to stay in printed shadows and out of sight of guards. The board is like an advent calendar, with hundreds of numbered pieces you can lift out and flip over to create the feel of a living, dynamic world you encounter by looking up the numbers in the included book. Can you and your partner work together to save Nottingham from the clutches of the evil Sheriff before Guy of Gisborne hunts you down?
Hive
- Age Range: 9+
- Players: 2
- Playtime: 20 mins
Played with delightful chunky plastic hexes, Hive is a game with an unfortunate tendency to make your skin crawl thanks to its insectoid subject matter. On the plus side, it also makes your brain crawl in all the best ways with its ever-escalating web of interlocking strategies. Each player has a Queen hex and you win by surrounding your opponent’s Queen with your pieces. There are four other types of insects, each with its own movement rules that you must leverage in pursuit of your goal. There are only eleven tiles on each side, which enter play one by one, and the Hive itself must always be a single conglomeration of tiles. That makes Hive easy to transport, set up and play, but the complex interaction of movement rules makes it devilishly hard to win.
Onitama
- Age Range: 10+
- Players: 2
- Playtime: 10 mins
Onitama gets a lot of mileage out of a very simple idea. It’s played on a grid where each player starts with a master pawn and five students. Moving any of your pieces onto an opponent’s piece knocks it off the board and you win either by knocking out the enemy master or moving your own master to the opposite end of the board. The kicker is that the legal moves for your pieces depend on a random deal of cards: you have a choice of two each turn and the one you pick is discarded and refreshed from an extra card from the side of the board. This creates a fascinating and challenging interplay of cause and effect where you can see the likely path to plan ahead but the ever-changing roster of potential moves muddy the waters.
Five Tribes
- Age Range: 14+
- Players: 2-4
- Playtime: 40-80 mins
You may have played the classic board game Mancala where you grab a handful of beads from a pit and pop one each in the following sequence of pits. Five Tribes translates this concept into a modern strategy game played on a grid of tiles. Each handful you pick up will consist of multiple color pieces and the final tile you drop one on determines what actions you take for that round. However, the changed board state then determines possible combinations for the next player to take, making each turn a mind-bending puzzle of balancing your own needs against your opponent’s opportunities. Add in an auction to determine the first player and you’ve got a modern classic. With two, Five Tribes lets you double your turns meaning there’s a whole other layer of using your first turn to set yourself up for a combo second turn.
The Fox in the Forest
- Age Range: 10+
- Players: 2
- Playtime: 30 mins
If you’ve ever played a traditional trick-taking game like Whist you might be baffled that such a thing could work with two. Yet that’s what The Fox in the Forest achieves thanks to its three-suit deck in which even-numbered cards work like standard playing cards, but odd-numbered cards all have a special power. The 3-value Fox, for instance, lets you change the trump suit while the 9-value Witch is treated as always being a trump. Its other clever coup is the scoring system which rewards you for winning either the majority or the minority of tricks, making it very hard to eke out a lead unless you can time your wins to perfection. Fast, fun and innovative, The Fox in the Forest is an incredible answer to a seemingly impossible question.
7 Wonders: Duel
- Age Range: 10+
- Players: 2
- Playtime: 30 mins
While the original 7 Wonders was a smash hit by itself, this two-player refinement is widely regarded as being even better. The core concept is the same: you’re drafting cards to make point-scoring sets representing aspects of an ancient civilization. Different types of cards represent different aspects such as military, technology or wonders of the world, and will give you bonuses and resources when added to your tableau. However, instead of the standard pick and pass drafting of the original game, 7 Wonders: Duel instead has players drafting from a pyramid of overlapping cards, most of which start face down and only become available when the cards atop them are taken. This adds a wonderful element of timing to the draft as you balance taking your best picks against giving more options to your opponent.
Schotten Totten
- Age Range: 8+
- Players: 2
- Playtime: 20 mins
A classic from back in 1999, Schotten Totten still holds up well today. Its central idea is that you’re battling across nine stones with each player trying to create Poker-style three-card combos on their own side, one card at a time. This creates the most delicious tension as your opponent wonders what meld you’re aiming for, and you worry whether you’ll draw the right cards to complete it. Just like Poker itself, there’s plenty of strategy in playing the probabilities, plus there’s an extra deck of special power tactics cards to spice things up. And if that wasn’t enough for you, you can also use the cards with their amusing cartoon art to play a completely different game called Lost Cities.
Splendor Duel
- Age Range: 10+
- Players: 2
- Playtime: 30 mins
The original Splendor, one of the best engine building games around, already worked well with two, so you might wonder why a version exists that feels like it was specifically created for couples. The answer is that the refinements to the core gameplay loop make it better in every respect. You’re still master jewellers, trying to create the most beautiful works for your noble clientele, each one of which enriches your purchases power against future masterpieces. But you’re now picking your raw gems off a board, with placement rules, vying against three different victory conditions, and working with a slew of simple but highly significant special effects to vary your strategies. The result is a fantastic dance of two-player delight, which is ideal over the original if you’re only planning to play with your significant other.
Sea Salt & Paper
- Age Range: 8+
- Players: 2-4
- Playtime: 30-45 mins
This is a delightful abstract card game from prolific designer Bruno Cathala which combines several classic gameplay elements in one simple package. You take a card each turn, either randomly off the deck or a face-up one from a discard pile, and your aim is to build sets, which will score you points. Pairs of certain cards can be played for a special effect like taking an extra card or stealing one from an opponent, although that reveals some of your points to the whole table. Why does this matter? Because it's up to the players when the hand ends, and they can gamble they’ve got a winning combo at the potential cost of a lot of their points! While this classic small-box game works with a group, it’s best, fastest and most balanced with a cosy couple and, as a bonus, you can both appreciate its absolutely unique origami artwork, specially commissioned for the game.
Dorfromantik: The Board Game
- Age Range: 8+
- Players: 1-6
- Playtime: 30-60 mins
Dorfromantik the video game gained a deserved reputation as a pleasantly relaxing puzzle in which you could build your own slice of rural utopia hex by hex. This board game adaptation brings the same vibe to one or several players as you work together, taking one tile at a time and trying to complete as many groups of similar terrain features as you can before the pile runs out. It has a trick up its sleeve: a delightfully addictive campaign mode that sees you climbing a tree of different reveals, adding a slow drip of straightforward but highly impactful new content to your game. These come in little boxes that you break open with each reveal, and there’s a particular pleasure in sharing your new discoveries with a partner, so you can coo over your new toys without the excitement getting lost in the crowd, before you move on to your next tile-laying escapade.
Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. He's also been published in The Guardian, Dicebreaker and Senet Magazine as well as being the author and co-author of several books on board games. You can reach him on BlueSky at @mattthr.bsky.social.