Is it time once again for more balance changes in Marvel Snap (Free)? I mean, Iām writing this so it must be. The meta in this game has been absolutely chaotic over the last couple of months, but the combination of new cards and a few of the previous balance changes have seen a particular deck or two rocketing to the top. This latest OTA update seeks to address some of that. And you probably know what that means: the olā nerf bat is out for blood. Letās check the damage.Next up is Baron Mordo, Doctor Strangeās nemesis. Heās another one that is getting a change to his ability to make him a little stronger, but unlike Captain America, Mordoās stats are remaining unchanged. Before, his On Reveal ability would cause the opponent to draw a card and then set that cardās Cost to 6. It had a nasty habit of backfiring. Now, the On Reveal ability will make the top card of your opponentās deck cost 6, but only until Turn 6. Will this pull Mordo out of the gutter heās found himself in? Only time will tell.
There are a couple of cards that are simply getting stat buffs, as well. Grand Master is going from 2-Cost 0-Power to 2-Cost 2-Power to entice more players to put his fun ability into play. Two points of power is indeed a good boost. Leader, always a card you donāt want to see on your final turn, is getting a little boost from 6-Cost 2-Power to 6-Cost 3-Power. Second Dinner says he was languishing, but Iāve still seen him pop up a fair bit. With an extra point of power, Iāll probably see him more.
Okay, on to the cards getting knocked down a bit. Most of these are aimed at curtailing Spectrum decks, which have been doing very well recently. So what better place to start than with Spectrum herself? Sheās losing a point of power, going from 6-Cost 7-Power to 6-Cost 6-Power. Not a huge loss, but something to consider to be sure. One of her common partners in crime, Luke Cage, is also taking a hit to his power. 3-Cost 4-Power becomes 3-Cost 3-Power. Whoās the Power Man now?
Werewolf By Night is taking a heavy hit to his power stat, butā¦ this might not be as much of a nerf as it seems. He was 4-Cost 4-Power, and heās now 3-Cost 1-Power. That might appear to be a rough drop, but that point shaved off his cost gives him one more turn to jump around building up power with his ability. I could see this going sideways in a hurry, but weāll have to look at how players choose to use him now.
Poor little Leech is getting some whiplash, and I donāt mean the irresistible need to be reunited with his boid. He was just recently knocked down from being a 5-Cost card to a 4-Cost card, and now heās zipping back up again. Leech is now 5-Cost 5-Power, and from what Second Dinnerās notes imply, it seems the great anti-Annihilus experiment failed. Leechās consolation prize is two extra points of power, which should serve him well unless Bastion rolls in.
Last but not least, what I assume is the latest attempt to fend off Annihilus a bit. Sentry had trouble fitting in for the longest time, but when Annihilus arrived it was like he had found a best friend. Well, now Sentry and the Void are getting a change to their stats, going from 4-Cost 10-Power and 4-Cost -10-Power respectively to 4-Cost 8-Power and 4-Cost -8-Power. This takes Sentry out of the striking range of Shang-Chi, but it also messes up some of his positive interactions as well, all while negating some of the impact of the Void.
Thatās it for this batch of balance adjustments. I can kind of see what Second Dinner is trying to do with these, but Iām not sure theyāre going to have the desired effect. What do you think? Do you use any of these cards? Are you going to try them, or remove any from your decks? Let us know in the comments below!