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GamingšŸŽ® [Mobile] ā€˜Marvel Snapā€™ Updates With Cosmetics Shop, Bonus Boosters, Balance Changes, and More

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Itā€™s been a busy couple of weeks for Marvel Snap (Free), with a new Thunderbolts-themed season kicking off, an OTA update that changed several cards, and now a proper app update that adds new features and makes even more balance changes. Phew! Itā€™s getting tough to stay on top of all of this, but letā€™s try to make some sense of this new updateā€™s additions.

marvelsnapupdate322.png


First of all, youā€™ll notice a new section in the Shop: Cosmetics. Youā€™ll be able to use your Gold here to pick up new Emotes, Avatars, and more. Also in the Shop, youā€™ll see that Fast Upgrade is now called Bonus Boosters. What this means is that youā€™ll only need the normal amount of Credits to upgrade the featured cards ā€“ the Boosters are now included free. Wow! Bonus! Thereā€™s also a new Reaction Wheel during gameplay, which allows you to tap and hold on locations or cards to bring up a wheel you can choose reactions from. Just as advertised.

A bunch of cards and locations have been given new audio and visual effects, bringing them to life a little better. Those cards are: Leader, Legion, Mirage, Hazmat, Patriot, Agent Coulson, The Hood/Demon, Wakandan Throne Room, and the Triskelion. Wow, thatā€™s a lot of nice stuff. A lotā€¦ of niceā€¦ stuff. Please hold on to this happy feeling, because we need to talk about the balance updates and I think theyā€™re going to make a lot of players upset. I know I am!

marvelsnapzabu.png


Alright, letā€™s get the roughest one over with first. Zabu. Dear old Zabu, friend to 4-Cost cards near and far. Well, heā€™s gaining a point of Power, going from 2-Cost 2-Power to 2-Cost 3-Power. And long-time players will know that means the other shoe is about to drop on his ability. Zabuā€™s Cost decrease effect now only lasts until the end of the following turn after you play him. Rude. Very, very rude. Oh well.

Alioth has also gotten a kick to the chops. Stats go from 6-Cost 2-Power to 6-Cost 8-Power, and you know that means the cardā€™s ability is about to get turbo-hosed. Alioth no longer destroys all unrevealed enemy cards at the location it is played at, but instead just strips the text from them. Alioth was already a tough card to make use of, and nowā€¦ there just doesnā€™t seem to be much point in playing it at all. Good job. Rude streak 2/2.

Nerfs just donā€™t feel good, do they? Well, hereā€™s one more. Sandman goes from 5-Cost 4-Power to 5-Cost 7-Power. His ability is now On Reveal rather than Ongoing, and it now only effects the following turn. I think Sandy will still have his uses, but heā€™s not going to be as useful in the same way he was. Heā€™ll probably settle in as a spoiler for the final turn, but there seem to be better cards for that.

marvelsnapladydeathstrike.png


Okay, a couple of buffs. Lady Deathstrike seemed cool on paper but in practice she kind of sucked. She goes from 5-Cost 4-Power to 5-Cost 7-Power, but now will only destroy enemy cards at the location with 3 or less Power. A decent trade-off. Strong Guyā€™s stats stay the same, but his +6 Power bonus now kicks in if you have one or fewer cards in your hand, which means you donā€™t have to completely empty it. Thatā€™s nice.

There are also a ton of bug fixes in here, but those are less interesting to go over, so weā€™ll leave it here. What do you think about the new features? How about those balance changes? Personally, Iā€™m disappointed when they tinker with a card too frequently, and I feel like Alioth has just been a hot mess because of it. Zabuā€¦ Iā€™m annoyed. Of all the decks that needed to be nerfed, Zabu ones werenā€™t them. Well, it is what it is. Let me know how you feel in the comments, if youā€™re inclined to.
 

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